Aug 24, 2007, 04:21 AM // 04:21
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#21
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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no. mesmers and necros ges stales/wands/offhands. ranged characters. assasins ans dervishes have a much lower energy cap.
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Aug 24, 2007, 09:07 AM // 09:07
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#22
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Moloch Vein
Cool. I'm a necro. I use spells and hexes. Can I have 70AL? Can the mesmer?
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Sin&Dervish are melee. Oh, and don't come up with the crap like "meleemancer" or illusionairy weaponry. Those don't count
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Aug 24, 2007, 09:58 AM // 09:58
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#23
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I think the simple answer is that both professions don't have adrenalin skills. So they need Energy for almost every attack they do, not just spells.
Both professions that do have adrenalin skills have >> and 80AL.
That makes Rangers the odd one out, >>> and 70AL, and no adrenalin skills.
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Aug 24, 2007, 10:32 AM // 10:32
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#24
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by Karomi Saoshi
I guess you could use assassins promise in pve, but what guarantees the kill? And if you aren't able to kill it with the main skills once, then its gonna be harder to kill it in that AP time frame.
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16 seconds and decent builds guarantees the kill. Unless you're speaking of soloing...
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Aug 24, 2007, 11:10 AM // 11:10
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#25
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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All this talk about nerfing Deadly Paradox is ridiculous.
It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.
Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this.
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Sep 01, 2007, 05:30 AM // 05:30
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#26
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by SotiCoto
All this talk about nerfing Deadly Paradox is ridiculous.
It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.
Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this.
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Eh, Deadly Paradox makes things harder to balance.
Anything that has potential to be a shutdown skill is messed up. The utility skills are meant to assist in spikes and such. With Deadly Paradox, everything is messed up in recharge times. While some skills could have better potential, Deadly Paradox makes everything balance as if Deadly Paradox was in use all the time to avoid some balance issues. If Deadly Paradox was hammered, then the other skills that could have been abused receive some buffs and skills could be more used.
Something like that, I just learn by trying to understand what the people with more experience are trying to say.
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Sep 01, 2007, 05:35 AM // 05:35
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#27
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Australia
Guild: [DVDF]
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People with more experience that I know dont play this lame build.The only thing I can sugest is just copy another build or be a toucher if your not already.bye and good luck.
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